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C1.WPF.DX.4.6.2 Assembly / C1.Util.DX.Direct3D11 Namespace / GeometryShader Class / Create Method / Create(Device,Byte[],ClassLinkage) Method
The device used to create the shader.
The compiled shader bytecode.
A dynamic class linkage interface.

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    Create(Device,Byte[],ClassLinkage) Method
    In This Topic
    Initializes a new instance of the GeometryShader class.
    Syntax
    'Declaration
     
    Public Overloads Shared Function Create( _
       ByVal device As Device, _
       ByVal shaderBytecode() As Byte, _
       Optional ByVal linkage As ClassLinkage _
    ) As GeometryShader
    public static GeometryShader Create( 
       Device device,
       byte[] shaderBytecode,
       ClassLinkage linkage
    )

    Parameters

    device
    The device used to create the shader.
    shaderBytecode
    The compiled shader bytecode.
    linkage
    A dynamic class linkage interface.
    See Also